A medieval economic simulation that balances between role-playing and The Sims: The Guild 3 is incomparable. The test shows whether the game turned out well.
Players, dear players, it’s announced that The Guild 3 is (finally) here! And that can very well be described as a surprise when we remember the dark history of this hybrid role-playing game and economic simulation.
Announced back in 2014, developer Golem Labs released an early access version so bug-ridden in September 2017 that every exterminator (and every player) quickly ran away. Publisher THQ Nordic had to act: While Golem Labs was sent on “new adventures”, replacement studio Purple Lamp was given the courageous task of saving the game. GameStar asked the developers about this mammoth task in the video interview:
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Radical treatment for The Guild 3: How can this game still be saved?
Four years later, on June 14, 2022, the fully-fledged release, which was hardly considered possible, will now take place. In order to do justice to the game despite all the events and fears, GameStar sent what is probably the fairest tester – namely a completely blank slate in the guild universe, whose judgment could not be influenced by unresolved Early Access nightmares or even nostalgic comparisons with the predecessors .
And I’m telling you: The Guild 3 is complete and unique, bulky and unintentionally funny.
The Guild 3 is all about a booming economy. If the first business starts, the second should not be long in coming.
The Sims in the Middle Ages, just different
Instead of ruling a kingdom from above like in other strategy games, my self-created character in The Guild 3 first has to work hard for all of this and prevail against other AI or player families. For this I alternately manage farm buildings and at the same time organize the everyday life of my future guild master.
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